So let me open up with saying this: the “Big FAQ” is here and it’s glorious. It marks a watershed moment for Games Workshop, in my opinion, and heralds an edition of gameplay that sees regular, consistent updates to the rules published in set intervals that we can expect. Gone are the days of haphazard […]
For years — no, decades — my good friend and wargaming conspirator Kyle (@Kyle.Haydon) have fought against (and with) each other over countless battlefields. Through myriad game systems, we are always looking for an engaging experience, and have long dreamed of a major narrative campaign that adds substance and meaning to our otherwise one-shot games. […]
We had a snowy board, the ubiquitous green grass field, a charred blackened wasteland with dried riverbed.. what could we add to this list?
So I haven’t done a progress update in quite some time. It’s been so long, in fact, that I am now nearly done with a complete company of Imperial Fists. And not just the 5th Company, but a considerable — dare I say, complete — addition of 1st Company. This, of course also includes about […]
Sanctus Fraternus is a Cardinal world that lies on the periphery of Segmentum Obscurus; an unremarkable world devoted to the interred remains of many long-forgotten saints and martyrs. A vast bulk of its primary continent is a colorless bleak rock, oppressive slabs of grey stone upon which towering hive crypts protrude through the low hanging […]
“It’s certainly impressive, if I say so myself, but it wasn’t satisfying my desire for grand fortress. I NEEDED MORE.”
I’ve always loved terrain. It adds a certain level of drama and a narrative quality to games that can really set a match off as something truly cinematic. My fondest memories of the hobby from years past is pouring over the White Dwarf magazines and seeing battle reports or hobby articles with very well made […]