There’s some good changes here, like drop pods being required to arrive by the end of the third battle round, and increasing the range of the Vox relic. But some I’m not thrilled about.
For years — no, decades — my good friend and wargaming conspirator Kyle (@Kyle.Haydon) have fought against (and with) each other over countless battlefields. Through myriad game systems, we are always looking for an engaging experience, and have long dreamed of a major narrative campaign that adds substance and meaning to our otherwise one-shot games. […]
So I haven’t done a progress update in quite some time. It’s been so long, in fact, that I am now nearly done with a complete company of Imperial Fists. And not just the 5th Company, but a considerable — dare I say, complete — addition of 1st Company. This, of course also includes about […]
Sanctus Fraternus is a Cardinal world that lies on the periphery of Segmentum Obscurus; an unremarkable world devoted to the interred remains of many long-forgotten saints and martyrs. A vast bulk of its primary continent is a colorless bleak rock, oppressive slabs of grey stone upon which towering hive crypts protrude through the low hanging […]
“It’s certainly impressive, if I say so myself, but it wasn’t satisfying my desire for grand fortress. I NEEDED MORE.”
Building lists is relaxing to me – I can lay on the couch while my daughter and wife nap and plink away on my iPhone or iPad and theorycraft in my head all the imaginary battles that exist there. Typically, I’ll just plot out my existing force of models and fiddle with wargear options and […]
Let me start by saying I’ve been playing all iterations of Games Workshop games since the 90’s. And as you can guess from the title, this isn’t a bitter post of a disgruntled veteran. I saw Warhammer Fantasy grow and become bloated and epic and amazing all at the same time, and witness its ultimate […]